Interaction Design MFA candidate at SVA (graduating May 2028) with four years of professional product and web design, seeking a summer 2027 internship in creative technology, physical computing, or UX. I design and build interactions that connect screens and physical objects, from mobile apps and design systems to tactile, sensor-driven prototypes that explore new ways for people to interact. Seventeen years in specialty retail and coaching shape how I listen to users.
Education
School of Visual Arts (SVA) · MFA, Interaction Design | New York, NY
Coursework: Physical Computing, Interaction Logic, UX/UI Essentials, Research Methods, Histories of Design
Belmont University · BBA, Entrepreneurial Studies | Minor, Political Science | Nashville, TN
NCAA Division I Cross Country and Track (All-Conference)
DesignLab · UX Academy, UX Design Certificate
Projects
Analog Jam · Physical Computing, SVA
- Designing a tactile, screen-free instrument that people with and without musical training can play together, grounded in community research on urban isolation.
- Exploring sensors, sound, and tactile interaction through hands-on prototypes, starting with a looping sequencer.
Serpentine 3D · Creative Coding
- Grew a group-built browser rhythm game into a big-screen version where you are the snake: tilt a phone to steer and jump for real to clear hurdles.
- Built a peer-to-peer phone controller (PeerJS) that reads motion sensors to detect jumps, plus party and tag team modes for up to eight players and Three.js camera views.
Frank & Frazzle · Creative Coding, p5.js
- Coded two virtual creatures with moods, idle behaviors, and poke, hug, and feed interactions for mouse or phone.
samesong · Social Concert App | Product & Interaction Designer
- Created the brand and full onboarding flow, from first launch to finding friends, informed by a user poll and competitive review, with ProtoPie motion prototypes.
Experience
Graduate Assistant, Physical Computing · School of Visual Arts
- Assist the Physical Computing instructors before and after class and keep the course organized week to week.
- Set up labs, prep materials for each session, and keep the lab stocked with the parts students need.
Product & Web Designer · Singletrack Studio (Freelance)
- Redesigning the Mechanical Engineering and OWRE websites for Colorado School of Mines (contract since Sep 2025), working directly with department heads and students.
- Designed responsive websites, design systems, and brand identities for clients including University of Denver, ShyAktive, and Full Cycle Bikes, partnering with developers on CMS builds.
Product Designer · Dyver (Contract)
- Partnered with the founder to design the MVP of a dive log and social app, defining navigation, interaction patterns, and core flows from concept to App Store launch.
- Built and managed the Figma design system: 200+ foundational styles and 150 components for a scalable product.
- Ran surveys, user interviews, and usability tests before launch; findings drove a modular grid overhaul that improved usability on larger screens.
Creative Strategist & Triathlon Sales Manager · Full Cycle & Colorado Multisport
- Designed email, social, and e-commerce content for the shops' triathlon and backcountry ski audiences, growing the community to 25,000+ subscribers and followers.
- Led sales, marketing, and buying for the triathlon department; consistently top salesperson in triathlon, road, and gravel.
Skills
- Design
- UX and Interaction Design, UI and Visual Design, Design Systems, Prototyping, Motion Design, Accessibility
- Research
- User Research, Usability Testing, Surveys and Interviews, Community and Field Research
- Creative Tech
- Physical Computing, Arduino, Teensy, Sensors, MIDI, p5.js, Three.js, Peer-to-Peer Web
- Languages
- JavaScript, Python, C, HTML/CSS
- Tools
- Figma, Adobe Creative Cloud, ProtoPie, Rive, Arduino IDE, Claude Code
Beyond
Triathlon and running coach since 2014; former professional triathlete and 2020 U.S. Olympic Marathon Trials qualifier.