Lab notebook · Fall 2026

Projects

Things I'm building, breaking, and learning from in SVA's Interaction Design program. New entries most weeks.

7 entries

No. 08 Oct 2026 Print · 7" records Done

Speaker Synthesis

A 7" record for each speaker we heard from this semester, plus one for me. The liner notes hold a short profile and three words for each person, and the rest of the design is built around them.

Exploring: How does an object you hold change the way a message lands?

No. 07 Oct 2026 Physical computing In progress

Analog Jam

A tactile instrument made for playing together, for people who want something hands-on and screen-free, whether or not they've ever learned music. I'm exploring how sensors, sound, and touch can work together so that moving something with your hands feels like playing music, starting with a looping sequencer you play by hand instead of by reading notes.

Exploring: Can rhythm and touch let people make music together without notation?

No. 06 Oct 2026 Code · Game Live · In progress

Serpentine

A big-screen rhythm snake game where you are the snake: tip your phone to steer and jump for real to clear hurdles. Ten levels, each with its own world and soundtrack, for up to eight players. It grew out of a browser game I made with classmates.

Exploring: What happens when your body becomes the controller?

No. 05 Oct 2026 Code · p5.js · Arduino Live

Frank & Frazzle

A virtual creature sketch in p5.js. Frank is a grumpy little monster who just needs some sunlight and a hug, and Frazzle, his happy blob of a buddy, is just glad to be there. In a spin-off, a real light sensor sets Frank's mood.

Exploring: My imagination, really.

No. 04 Oct 2026 3D scan · Story Done

Doug

A short story built around a 3D scan. The class prompt was to scan a space bigger than ourselves with Polycam and tell a story about it, so I wrote about Doug, a raccoon who wanders into a gallery and becomes part of the art.

Exploring: What story does a space tell when you can walk around it?

A 3D scan of a gallery corner: a tall figure in a red cape surrounded by newspaper-covered walls
No. 03 Oct 2026 Code · Python Playable

Jimothy's Cake-scapades

A choose-your-own-adventure game for the terminal, written in Python. Jimothy, a Seattle raccoon, plans a midnight heist to bring a thrown-out birthday cake home to his family. Pick rooftops or the storm drain, deal with Carl the crow (who never forgets a face), and decide whether to share. Every path ends with a score, the items he's carrying, and any friends he made.

Exploring: How far can while True loops and if statements carry a story?

No. 01 Fall 2026 Writing · Process Ongoing

Physical Computing Blog

Weekly notes, sketches, wins, and wiring mistakes from Physical Computing at SVA.

Exploring: What does learning out loud look like?